I have a bit of a love-hate relationship with game development. I’ve never studied it formally, and my journey has been anything but straightforward. There have been plenty of moments when I’ve stepped away, only to find myself drawn back to it again and again.
There’s something about creating games that keeps pulling me in. Maybe it’s the combination of creativity and problem-solving, or the feeling of seeing an idea that existed only in my head become something real and interactive. Whatever it is, game development has a way of finding its way back into my life.
Over the years, I’ve learned mostly by experimenting, building things, getting stuck, figuring things out, and starting over. That experience has shaped the way I approach learning and teaching game development today.
I create tutorials to share that journey with others and to make the process a little less intimidating. I know what it feels like to look at something and think, “Where do I even start?” My goal is to break things down, share what I’ve learned, and hopefully help others discover the same excitement that keeps bringing me back.
I’m still learning, still experimenting, and still making games — and I have a feeling I’ll be doing it for a long time.