Instructor
Athos Correia Sampaio
Designer e Desenvolvedor de Jogos
About me
SPECIALTIES: Character animation, illustration, storyboarding, concept design, digital sculpting (characters and creatures), texturing, art for realtime experiences.
TRADITIONAL ART & SEQUENTIAL ART BACKGROUND:
Won a prize in Spain illustrating comics (Gandhi - El Maestro de la Vida, Editora Saure). Professional illustration, for clients, since 11. At this age and next few years, teacher of drawing classes on human figure and sequencial language for beginners (on Danemann Center of Culture, Bahia - Brazil). Teacher of drawing and wall painting, in workshops held in art events in his college for 3 years. Teacher of animation (various media: stop motion, hand-drawn and motion graphics) for beginners, in a NGO for poor teenagers (Kabum! - project by Unesco and Telemar Institute).
CG BACKGROUND:
As CG artist/generalist, used to Maya (including nCloth and Maya Muscle), After Effects, Realflow, Shave, Fusion, and Zbrush. Experience programming in Python, MEL, Angelscript and basic knowledge of C# and C++. Also, as Maya generalist include dynamics, fluid simulation, cartoon rigging, modeling, lighting and rendering, for tv ads.
REALTIME AND GAME DEV BACKGROUND:
In more recent years, learning game dev and producing content in a daily basis (working in his own indie game project), the toolset has grown to include Substance Suite for texturing, Mari, Quixel Suite, World Machine, Marvelous Designer, Unity (art workflows, C# scripting, HDRPipeline etc) and Unreal Engine (from open world toolset and techniques, PBR materials and shader effects, Character and Controller setup, Gameplay Framework, gameplay programming, Blueprints, basic coding etc).
OTHER INFO, DETAILS:
Self-taught type. Works include illustrations, concept art, 3d animations (working for tv ads both as animatoronly and as maya generalist), hand-drawn animations (for tv ads also) and independent 3d game prototypes/ experiments (doing both game art and gameplay programming). Passionate about painting and sculptures in general, graphic and concept design, hand-drawn animation, games, 3D cartoons and realistic CG VFX. With an ever increasing bias towards games, realtime experiences, creating Athos Sampaio - page 1 interactive immersive worlds of fiction and characters - briefly: the art form and technology that sums up all his passions and interests.