I am an Unreal Engine developer with over 8 years of professional experience in game development.
I work with Unreal Engine using C++ and Blueprints, focusing on practical gameplay systems, multiplayer features, and clean project architecture. I have hands-on experience with the Gameplay Ability System (GAS) and optimizing projects for mobile platforms.
I have worked in game studios, collaborated with international clients as a freelancer, and developed my own projects published on Google Play and the App Store. I also use AWS services such as GameLift, Cognito, Lambda, DynamoDB, and S3 to implement online features and backend logic.
In my courses, I focus on clear explanations and real-world examples. I aim to help students understand not only how to build features in Unreal Engine but also why they work, so they can confidently apply these skills in their own projects.